![]() ![]() This is to compensate for higher worker counts Mineral patches also have less minerals and mine out faster forcing players to expand faster. This has been carefully developed to bridge the gap between the costs of extremely cheap tier 1 units and expensive tier 3 units. Yes! Resource collection amounts are changed. Virtually everything is different in some way, and if it is currently the same it will likely be changed through balancing in the future. I’d like to make note that this mod is still in an alpha state, however very playable. I’ve seen it done few times before through arcade and other mods but I’ve never been satisfied with the experience so I decided to just do it myself. Title pretty much sums it up, all units re-scaled to lore.
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